![]() ![]() None of the material we'll be covering today will draw on the most recent article, so it's not necessary that you've read it. I'm going to cover loading bitmaps, using the blitter to fill a surface with a color, and copying bitmaps like lightning, with clipping, color keys, and a host of other effects. ![]() Today we're going to go over the DirectX implementations of everything you know how to do using GDI, and quite a bit more. At last, the good stuff! You already know enough to make a fully functioning Windows game, but it would have to use GDI.
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